What’s new in THBImage SDK 5.0 viewer
THBImage 4.8 has grown from a simple raster image viewer to a full featured rasterimage processing framework.
The controls and objects consisted of a flat object model with alot of properties, methods and events.
The benefit was a simple to use set of objects, small in size and lightweight to distribute.
We will not throw away all these benefits and keep the previous version 4.8 on the market, although we will not add new features.
Now we stepped over to a new object framework that scales up along with the new functionality that we will add in the coming months.
It in fact was no longer possible to fit all planned functionality into the old framework.
Now it is easier for us to integrate new functionality to the framework and on the other side keeping the available properties and methods structured and easy to find. We will be able to bring out new features faster.
Existing users can read the ‘Migrate’ section in the THBImage.chm for more details how to upgrade to this version.
We do no longer have separate .Net and ActiveX versions of the documentation.
The THBImage.chm contains the complete documentation for all development environments.
The DLL, .NET, ActiveX/Com versions have identical interfaces so all example code can be directly ported between the development environments.
Our licensing system does no longer distinguish between different development environments.
If you own a license you can use it across all supported interfaces, you don”t have to buy separate .Net and ActiveX licenses any more.
THBImage now comes in 5 different Editions
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THBImage Standard Edition
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THBImage Professional Edition
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THBImage Enterprise Edition
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THBVector Standard Edition
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THBVector Professional Edition And 2 AddOns
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THBJpeg2000 AddOn
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THBTwain AddOn
THBVector replaces the previous Region AddOn.
These are some of the new features of THBImage 5.0:
- completely reworked object model
- There is now a separate THBView viewer control where you can plug layer objects into that act as scroll/zoom/pannable layers. There are raster image, vector and PSD layers that you can plug into the viewer.
- Unlimited layers, you can plug multiple raster and vector layers into the viewer, where each vectorlayer can itself contain unlimited sublayers.
- Grabhandles
- Improved management of selected and highlighted geometry objects. Multiselection by holding down SHIFT key. Multiselection window for easier object selection
- Snapping to the nearest point of interest to ease geometry drawing.
- Advanced UserInterface integrated into THBView that is completely adjustable
- Skinnable UserInterface
- PSD layer viewing. You can draw PSD files layer by layer and modify blending effects and transparency settings. Or add vector layers above the PSD layers.
- Improved geometry styles for advanced visual effets like gradient filled geometry.
- Support for shapes with holes.
- High performance spatial index for geometry objects
- You have the choice to use GDI+ drawing engine or not. GDI+ drawing engine adds great visual effects to geometry objects.
- Read/Write DXF (Drawing Exchange Format) vector data file format
- Read Dgn v7, SHP (Esri Shapefile) vector data format
- THBExif Exif and IPTC(International Press Telecommunications Council Headers) reading and writing object
- Animated gif creation
- One 100% identical interface across C#, Vb.Net, VB, Com, DLL, C++, Lib
We hope to get some feedback in the BETA phase to be able to release a stable THBImage 5.0 in December.



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